#ifndef GUARD_Collidable_h
#define GUARD_Collidable_h

#include "Vector2.h"

struct Rect
{
	float w, h;
	Rect(float width, float height): w(width), h(height){}
};

class Collidable
	{
	public:
		virtual Vector2 getPosition() const = 0;
		virtual Rect getSize() const = 0;
	};

#endif